Skeleton Warrior Faces - RealTime

Here's a progress shot lineup of the textured broken skulls from a larger project. Each one of them could be treated more and of course develop further but as a quick reuse and plug and play is pretty okay for now. Rendered in iRay in Substance Painter. When SSS and all the other goodies are applied, this will look better. I'll pick this one later again when all the rest comes into place.

RealTime - Rendered straight in Substane with iRay( no SSS)

RealTime - Rendered straight in Substane with iRay( no SSS)

RealTime - Rendered straight in Substane with iRay( no SSS)

RealTime - Rendered straight in Substane with iRay( no SSS)

High Res sculpt - Screengrabs from ZBrush

High Res sculpt - Screengrabs from ZBrush

UVs and polygroups in Maxon ZBrush

UVs and polygroups in Maxon ZBrush

Low Poly broken skull - straight from Substance Painter. Rendered in iRay. No SSS whatsoever.

Low Poly broken skull - straight from Substance Painter. Rendered in iRay. No SSS whatsoever.