As I have renewed the character work on my Diablo II Barbarian, I wanted to create a torch for him. These are parts 01, 02 and 03.
In the first video I go over:
- modelling part
- blockout
- UVs
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I will eventually not only create a real time/ rendered version but also prep this guy for 3d printing so the flame had to be sculpted.
In this part of the series I go over:
- cloth wrikle sculpting
- adjusting everything as well as
- sculpting the flame
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Finally in this video I go over the detailing and the surfacing of the torch. I show how I:
- approach the detailing of the cloth
- applying the texture( using tileable alphas)
I will also show how to:
- make a custom alpha tileable
- approach the detailing of the wooden handle
- approach the detailing of the rope
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All in real time. More to come!