As I have renewed the character work on my Diablo II Barbarian, I wanted to create a torch for him. These are parts 01, 02 and 03.
In the first video I go over:
- modelling part
- blockout
- UVs
![](https://cdna.artstation.com/p/media_assets/images/images/001/169/450/medium/torch.jpg?1695145735)
I will eventually not only create a real time/ rendered version but also prep this guy for 3d printing so the flame had to be sculpted.
In this part of the series I go over:
- cloth wrikle sculpting
- adjusting everything as well as
- sculpting the flame
![](https://cdnb.artstation.com/p/media_assets/images/images/001/169/451/medium/torch_thumbnail_02_2.jpg?1695145736)
Finally in this video I go over the detailing and the surfacing of the torch. I show how I:
- approach the detailing of the cloth
- applying the texture( using tileable alphas)
I will also show how to:
- make a custom alpha tileable
- approach the detailing of the wooden handle
- approach the detailing of the rope
![](https://cdna.artstation.com/p/media_assets/images/images/001/169/452/medium/torch3_thumbnail.jpg?1695145766)
All in real time. More to come!